PlanetX Docsv1.0.1
Language: ENLast audited: 2026-08-23
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PlanetX Mode

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PlanetX Mode is a Level Editor mode that presents Planet Actors, Sections, participants, environment, and transitions in the current World.

#Palettes

ShortcutPalettePurpose
Alt+1PlacementPlanet/Section placement and coordinate editing
Alt+2RuntimePIE registration, residency, and state
Alt+3CinematicPlanetX Transform path authoring
Alt+4TransitionEndpoints and transition volumes
Alt+5EnvironmentWorld environment bindings
Alt+6ValidateWorld and asset validation

F5 Refresh Preview rebuilds the scene index and refreshes pre-PIE Completion and Padding preview.

#Preview views

  • Planet shows the active planet proxy and hides source Level actors.
  • Compare shows the planet proxy and source actors together.
  • Level hides planet proxies and shows original Level actors.

These are editor visibility previews and do not change the saved runtime role.

#Scene Tree and selection

Scene Tree displays Planet, Section, Endpoint, Environment, and participant associations. It warns about duplicate Endpoints or Environment Managers and invalid Section placement or topology.

Before moving an actor with Placement tools, verify the Coordinate Component's Reference Planet/Section and representation domain. Use an explicit Section ID for persistent placement.

#PIE usage

In PIE, use Runtime to observe planet registration, Section state, Runtime Preview, and transition results. Do not run Proxy Bake operations that change the source World while PIE is active.