PlanetX Docsv1.0.1
Language: ENLast audited: 2026-08-23
Visual AuthoringSource verified

Materials and Surface Presets

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PlanetX distinguishes source Section materials, material identities published by Proxy Bake, and generated materials used by Completion and Padding.

#Surface Preset

UPlanetXSurfacePreset is a Primary Data Asset for reusable Completion and planet-surface styling. Assigning it as the Planet Asset's Active Surface Preset lets authoring settings reference that selection.

Use a preset to share materials, terrain or noise character, and visual parameters. It does not replace structural contracts such as Planet ID or Section geometry.

#Proxy materials

Planet Material Override on UPlanetXPlanetProxyComponent replaces the planet-sphere presentation. Section proxy materials must follow the canonical slots and remaps in BakeData. Reordering slots independently can break boundary and padding material provenance.

#Automatic Padding materials

The runtime binder checks generated-visual binding descriptors and Source Material identity before preparing MIDs. A mismatched geometry revision, slot, or texture set can produce an error material or warning.

#Recommendations

  • Run Full Validate after changing a Source Material.
  • Rebuild stale Generated Material before packaging.
  • Preserve material-slot order across bake and visual build.
  • Do not use sky materials as ground Proxy Bake sources.
  • Limit dynamic materials to parameters that can be captured deterministically.