PlanetX Docsv1.0.1
Language: ENLast audited: 2026-08-23
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Planet Asset Editor

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Double-click a Planet Asset to open its dedicated editor. The editor provides five dockable tabs for the asset contract.

#Tabs

TabPurpose
OverviewPlanet status and recommended next action
SectionsSearch, filters, runtime role, and bake entry
ConfigurationPlanet structure and authoring settings
PreviewBasic and Advanced visual authoring
DiagnosticsQuick/Full validation and resolution actions

The default layout opens Preview in the main area and Configuration on the right. Overview, Sections, and Diagnostics may be closed until a command opens them. If a tab is not visible, reopen it from Window > Planet Asset.

Configuration intentionally hides EnvironmentSettings. The single authoring surface for the environment profile is Preview > Advanced > Environment.

#Primary commands

  • Open Preview: Alt+P
  • Sections: Alt+T
  • Open Proxy Bake: Alt+B
  • Refresh: F5
  • Validate: Shift+F
  • Search Sections: Ctrl+F
  • Focus selected Section: F
  • Delete selected Section: Delete

Section filters include All, Same World, External Level, Needs Bake, Needs Transition, and Invalid. Changing runtime role must satisfy the required World and Proxy Bake contract.

#Deletion and preservation

Delete Selected Section removes the Section and Level Pair from the Planet Asset. It does not delete referenced source Worlds, Proxy BakeData, or Runtime Preview assets. Clean generated assets through a separate, reviewed operation.

For a new Planet Asset, open Overview when you need the status summary, then open Proxy Bake from the saved Ground Level. Do not create or select a Section first; the first successful Proxy Bake creates the Section and Level Pair. Return to Sections to verify Linked after the Bake, adjust visuals in Preview, and pass Full Validate in Diagnostics.

For an existing Planet Asset, open Sections, select the Section that needs work, and use its Proxy Bake entry. This is the only flow that begins by selecting a Section.