Planet Asset Editor
Double-click a Planet Asset to open its dedicated editor. The editor provides five dockable tabs for the asset contract.
#Tabs
| Tab | Purpose |
|---|---|
| Overview | Planet status and recommended next action |
| Sections | Search, filters, runtime role, and bake entry |
| Configuration | Planet structure and authoring settings |
| Preview | Basic and Advanced visual authoring |
| Diagnostics | Quick/Full validation and resolution actions |
The default layout opens Preview in the main area and Configuration on the right. Overview, Sections, and Diagnostics may be closed until a command opens them. If a tab is not visible, reopen it from Window > Planet Asset.
Configuration intentionally hides EnvironmentSettings. The single authoring surface for the environment profile is Preview > Advanced > Environment.
#Primary commands
- Open Preview:
Alt+P - Sections:
Alt+T - Open Proxy Bake:
Alt+B - Refresh:
F5 - Validate:
Shift+F - Search Sections:
Ctrl+F - Focus selected Section:
F - Delete selected Section:
Delete
Section filters include All, Same World, External Level, Needs Bake, Needs Transition, and Invalid. Changing runtime role must satisfy the required World and Proxy Bake contract.
#Deletion and preservation
Delete Selected Section removes the Section and Level Pair from the Planet Asset. It does not delete referenced source Worlds, Proxy BakeData, or Runtime Preview assets. Clean generated assets through a separate, reviewed operation.
#Recommended flow
For a new Planet Asset, open Overview when you need the status summary, then open Proxy Bake from the saved Ground Level. Do not create or select a Section first; the first successful Proxy Bake creates the Section and Level Pair. Return to Sections to verify Linked after the Bake, adjust visuals in Preview, and pass Full Validate in Diagnostics.
For an existing Planet Asset, open Sections, select the Section that needs work, and use its Proxy Bake entry. This is the only flow that begins by selecting a Section.