PlanetX 1.0.1
PlanetX 1.0.1 is now available on Fab. This maintenance release improves Browser Monitor recovery, PlanetX Mode transform editing, and presentation control.
#Fixes
- External Browser Monitor: a missing browser acknowledgement no longer makes the Monitor endpoint or an external bake appear to have failed. Browser launch is best-effort and the endpoint remains available for recovery.
- PlanetX Mode transform gizmo: ordinary Actors and multi-selection now fall back to Unreal Engine's native transform gizmo. PlanetX keeps its specialized gizmo for one selected Actor with a Coordinate Component.
- Global presentation:
UPlanetXCoordinateComponentnow exposes Presentation Scope. Set it to Global when an Actor must remain visible in Ground, Orbit, and Transition. This is presentation-only; its Representation Domain, coordinates, Proxy Bake eligibility, and physical-frame ownership do not change.
#Compatibility note
- Existing content remains Domain Only by default and preserves its prior presentation behavior.
- Use Global only for Actors that intentionally need their authored presentation preserved across all three states.
- Global is not bidirectional Representation Domain conversion. Ground and Orbit remain the coordinate and loading contracts.