Current releasev1.0.1Planet-scale world workflow for Unreal Engine

Author the ground.
Reveal the planet.

PlanetX projects an authored flat Level onto a spherical planet proxy, then connects the Ground, Transition, and Orbit representations used by your game.

1
STATEORBIT
STATE 01Frame the entire planet

The generated proxy provides a coherent long-distance representation for navigation and presentation.

Proxy Bake

Project flat terrain onto a spherical world.

Proxy Bake classifies the selected source, shows Source Review and Output Plan, then generates a curved Orbit proxy. Anything that needs a manual decision remains visible before Bake.

Explore the editor workflow↗
R = 6,371 KM
01 · Authored sourceFlat terrain grid02 · Surface projectionRadius + section frame03 · Orbit representationCurved proxy surface

Proxy Bake projects reviewed Ground geometry onto the planet radius while preserving its Section structure.

Compatibility

Verified facts stay separate from pending claims.

PlanetXUnreal EngineStatusNotes
1.0.1Unreal Engine 5.8SUPPORTEDPlanetX 1.0.1 targets Unreal Engine 5.8 projects on Win64.
1.0.1GeometryProcessing + PCGREQUIREDGeometryProcessing and PCG are required plugin dependencies.
1.0.1World PartitionSUPPORTEDUse the documented source-discovery and partitioned Bake workflow.

PlanetX 1.0.1 supports Unreal Engine 5.8 on Win64 and requires GeometryProcessing and PCG.

Documentation

From your first proxy to runtime integration.

Follow the Editor workflow, review supported content, integrate runtime Actors, and resolve common failure states.

Get PlanetX

PlanetX 1.0.1

Get PlanetX 1.0.1 on Fab or watch the complete workflow demo.