Author the ground.
Reveal the planet.
PlanetX projects an authored flat Level onto a spherical planet proxy, then connects the Ground, Transition, and Orbit representations used by your game.
The generated proxy provides a coherent long-distance representation for navigation and presentation.
Project flat terrain onto a spherical world.
Proxy Bake classifies the selected source, shows Source Review and Output Plan, then generates a curved Orbit proxy. Anything that needs a manual decision remains visible before Bake.
Explore the editor workflow↗Proxy Bake projects reviewed Ground geometry onto the planet radius while preserving its Section structure.
Verified facts stay separate from pending claims.
PlanetX 1.0.1 supports Unreal Engine 5.8 on Win64 and requires GeometryProcessing and PCG.
From your first proxy to runtime integration.
Follow the Editor workflow, review supported content, integrate runtime Actors, and resolve common failure states.
PlanetX 1.0.1
Get PlanetX 1.0.1 on Fab or watch the complete workflow demo.