Distances and sizes are in Unreal Units (centimeters) unless noted otherwise.
#Planet contract established at creation
| Setting | Meaning |
|---|
| Planet ID | The unique FName that identifies the planet across the project and at runtime. It is immutable after creation. |
| Radius | The planet radius. The creation UI may accept kilometers, but the Asset stores centimeters and requires at least 1 cm. Radius participates in the bake and visual-build contract and is not intended for direct changes after creation. |
| Coordinate Convention | Defines the North Pole and longitude axes, longitude direction, Source X/Y/Z mapping, and UnrealUnitToCm. The defaults are Up/Forward/Right, counterclockwise longitude, X=East, Y=North, Z=Up, and 1 uu=1 cm. It is immutable after creation. |
#Authoring Geometry Settings
| Setting | Default / range | Purpose |
|---|
DetailLevel | Medium | Chooses the Low, Medium, High, or Custom preview-planet mesh tier. |
PreviewSegmentCount | 64, 8–512 | Segment count for the procedural preview sphere. More segments improve the silhouette but increase preview cost. |
PreviewVertexBudget | 10,000, 128–1,000,000 | Maximum vertex budget for preview generation. |
ProxyTextureResolution | 2048, 256–8192 | Target texture resolution used by proxy and visual authoring. Consider both memory and build time. |
bUseCustomPreviewMesh | false | Uses CustomPreviewMesh instead of the generated preview mesh. |
CustomPreviewMesh | None | Static Mesh used while custom preview is enabled. |
LowPreviewMesh | None | Explicit Static Mesh for the Low preview tier. |
MediumPreviewMesh | None | Explicit Static Mesh for the Medium preview tier. |
HighPreviewMesh | None | Explicit Static Mesh for the High preview tier. |
#Surface Completion Settings
These settings generate the portion of the planet not covered by Sections.
| Setting | Default / range | Purpose |
|---|
CompletionMeshDetailLevel | 6, 0–7 | Detail level of the completion sphere. Higher values increase vertex count and build cost. |
CompletionNoiseSeed | 1337 | Selects a reproducible terrain-noise layout. |
CompletionNoiseStrengthPercent | 10%, 0–25 | Strength of surface-height variation relative to planet radius. |
CompletionNoiseScale | 3.0, 0.001–25 | Controls the spatial frequency/scale of the noise. |
TerrainRegionProfiles | 4 entries | Strength/sharpness pairs for noise regions. Use 1–8 entries. Defaults are (0.20,1.25), (0.45,2.00), (0.70,3.25), and (1.00,4.50). |
TerrainRegionProfiles[].Strength | 0.5, 0–1 | Height influence of that region. |
TerrainRegionProfiles[].Sharpness | 2.0, 0.5–8 | Concentration of the region boundary. |
CompletionMaterial | None | Material applied to completion geometry. Inspect the Visual Build result to ensure that it joins Section materials as intended. |
BlendSharpness | 1.0, 0.01–8 | Sharpness of the material blend between completion and adjacent surfaces. |
#Proxy Padding Settings
| Setting | Default / range | Purpose |
|---|
GeometryPaddingWidthCm | 100,000, at least 0 | Width of the geometric bridge from a Section Proxy to completion. |
MaterialTransitionWidthRatio | 0.1, 0–0.5 | Fraction of total padding width used for material transition. |
PaddingMaterialBakeResolution | 2048, 256–2048 | Output resolution for Padding Material Bake. |
MaterialBakeBindings | Empty | Generated Section-to-padding-material records written by Visual Build. Do not edit entries manually. |
PaddingSegmentCount | 8, 1–128 | Number of geometry segments across the padding width. |
RingDistributionStrength | 2.0, 1–4 | Controls how strongly padding rings are concentrated toward the boundary. |
HeightTransitionStrength | 1.0, 0–4 | Strength of height correction between proxy and completion. |
Warning values produce warnings; Hard values stop an excessive build. Do not set a Hard value below its corresponding Warning value.
| Settings | Defaults | Measurement |
|---|
WarningBoundaryEdgeCount / HardBoundaryEdgeCount | 10,000 / 100,000 | Extracted boundary edges |
WarningGeneratedVertexCount / HardGeneratedVertexCount | 200,000 / 5,000,000 | Generated vertices |
WarningIndexCount / HardIndexCount | 1,000,000 / 15,000,000 | Generated indices |
WarningCompactBindingCount / HardCompactBindingCount | 64 / 256 | Compact material bindings |
WarningTotalMidCount / HardTotalMidCount | 64 / 256 | Total intermediate rings/results |
#Transition Distance Settings
| Setting | Default | Purpose |
|---|
TransitionStartDistance | 50,000 | Reference distance at which Ground/Proxy transition begins. |
ApproachStartDistance | 75,000 | Reference distance at which approach begins; it is normally outside the transition distance. |
LandingSelectionDistance | 30,000 | Distance used to choose a candidate landing Section. |
CameraBlendDistance | 15,000 | Distance used for camera blending during transition presentation. |
All values must be non-negative. Actual runtime Section load and visibility alpha thresholds are owned by the Level Pair's TransitionPolicy.
#Preview and Build Settings
| Setting | Default | Purpose |
|---|
bPreviewProxyRegion | true | Shows the proxy region in Preview. |
bPreviewVisualBlendPadding | true | Shows visual-blend padding. |
bPreviewGeometricPadding | true | Shows geometric padding. |
bPreviewCompletionRegion | true | Shows the completion region. |
bPreviewTransitionDistance | true | Shows transition-distance visualization. |
bRealtimeMaterialPreview | true | Refreshes material preview while settings change. |
PreviewDebugMode | FinalSurface | Selects FinalSurface, ProxyRegion, VisualPaddingRegion, GeometricPaddingRegion, CompletionRegion, BlendMask, LandingMask, or TransitionDistance. |
FakeProxyRegion.ProxyUVMin / ProxyUVMax | (0.35,0.35) / (0.65,0.65) | Test proxy UV rectangle used when no real Section is available. |
FakeProxyRegion.FakeProxyColor | (0.1,0.6,0.2,1) | Color of the test proxy. |
FakeProxyRegion.FakeProxyHeightOffset | 500 | Height offset of the test proxy. |
FakeProxyRegion.FakeCompletionHeightOffset | 0 | Height offset of the test completion surface. |
AuthoringOutputFolder | Empty | Output folder for generated Visual Build assets. When empty, the editor resolves a path from the target Asset. |
bAllowGeneratedAssetOverwrite | false | Allows replacement of assets at the generated path. Enable it only after confirming the output target. |
#Section Settings
The Planet Asset Editor and Proxy Bake manage the Section list.
| Setting | Default | Purpose |
|---|
SectionId | None | Stable Section identifier within the planet. |
DisplayName | Empty | Editor-facing name. Runtime identity uses SectionId. |
Placement.CenterGeo | (0°,0°,0 cm) | Latitude, longitude, and altitude of the Section center. |
Placement.YawDeg | 0° | Section rotation relative to its Surface Frame. |
Placement.Scale | 1.0, greater than 0 | Uniform Section scale. |
Placement.LocalExtentCm | (100,000,100,000) | Section-local X/Y half extent. |
Placement.bLockToSurface | true | Locks the center to the planet-surface contract. |
SurfaceCorrectionSettings.Mode | Disabled | Chooses Disabled, bake-vertex-derived Automatic, or direct-offset Manual. |
SurfaceClearanceCm | 1.0, at least 0 | Additional outward clearance after Automatic moves the lowest baked vertex to the surface. |
ManualOffsetCm | 0, at least 0 | Outward offset applied by Manual mode. |
LevelPairId | None | Level Pair referenced by the Section. |
bEnabled | true | A disabled Section is excluded from runtime presentation and travel targets. |
The Same World north-pole anchor contract locks latitude, longitude, yaw, and scale. Only Altitude remains available for Ground contact-height correction. Bounds, RegionSet, SourceRef, ProxyBakeData, rectangles, and hashes are Scan/Bake output and should not be edited manually.
#Level Pair and Transition Policy
| Setting | Default | Purpose |
|---|
LevelPairId, PlanetId, SectionId | None | Stable IDs joining the Pair. Let the editor and bake workflow keep them consistent. |
EntryMode | SameWorld | Chooses same-World presentation or travel to a separate World through LevelHandoff. |
HandoffBackend | OpenLevel | Records the OpenLevel, SeamlessTravel, or PreparedMapChange contract. PlanetX does not open the Level for you. |
PlanetSyncMode | None | Planet Actor synchronization policy during travel. Change it only when the project explicitly requires synchronization. |
OrbitWorld / GroundWorld | None | Same World requires the same package; Level Handoff requires two distinct, saved Worlds. |
bCanEnterGround | true | Whether gameplay may enter Ground. |
bVisualOnly | false | Treats the Pair as presentation-only rather than a gameplay entry target. |
TransitionPolicy.PreloadAlpha | 0.0, 0–1 | Transition alpha at which Runtime Preview preload is requested. |
TransitionPolicy.VisibleAlpha | 0.25, 0–1 | Alpha at which Preview becomes visible. |
TransitionPolicy.HideAlpha | 0.15, 0–1 | Alpha at which Preview is hidden on return. Keep it below VisibleAlpha for hysteresis. |
TransitionPolicy.UnloadDelaySeconds | 5 s, at least 0 | Delay before unloading a hidden Preview. |
TransitionPolicy.bKeepPreviewLoaded | false | Keeps Runtime Preview resident while hidden. |
TransitionPolicy.GroundProxyVisibility | Hidden | Chooses Hidden, HorizonOnly, or FullProxy for Planet/Section Proxy visibility while Ground is active. |
#Surface Preset
| Setting | Default | Purpose |
|---|
PresetId | None | Preset identifier. |
DisplayName | Empty | Editor-facing name. |
PresetType | Custom | Preset classification. |
CompletionSettings | Structure defaults | The completion settings documented above. |
PaddingSettings | Structure defaults | The padding settings documented above. |
BaseSurfaceMaterial | None | Base surface material supplied by the preset. |
OptionalBiomeMask | None | Optional biome-mask texture. |
OptionalHeightMask | None | Optional height-mask texture. |
After assigning ActiveSurfacePreset to a Planet Asset, inspect the effective build input in Preview and run Apply & Build.
#Planet Asset setting-group names
In Details and the API, AuthoringGeometrySettings, SurfaceCompletionSettings, ProxyPaddingSettings, TransitionDistanceSettings, and ShapeEditorSettings own the corresponding groups above. ProxyPaddingSettings.PerformanceBudget owns the Padding Warning/Hard limits.