Runtime Preview and Budget
Runtime Preview is a gameplay-independent render host used to present an External Level Section's Ground content in Orbit or Transition worlds.
#Loading lifecycle
APlanetXRuntimePreviewActor can move through Idle, LoadingRoot, LoadingPayloads, LoadingResources, Realizing, WaitingForRender, Resident, and Failed residency states.
The Game Instance facade provides:
- LoadRuntimePreview
- SetRuntimePreviewVisible
- UnloadRuntimePreview
- GetRuntimePreviewStatus
When controlling an actor directly, use AssignPreviewBakeData, LoadPreviewFromBakeData, SetPreviewVisible, UnloadPreview, and the renderable and component-count queries.
#Presentation boundary
Runtime Preview realizes proxy Static Meshes and baked ISM/HISM/Foliage instance batches under one root. It intentionally excludes gameplay-actor duplication, collision, navigation, and tick-based behavior.
Loaded and Renderable are different. A Resident preview can still require render-resource readiness before presentation switches.
#Runtime Budget
PlanetX Runtime project settings select Follow Engine Scalability or a fixed profile. Proxy Bake Quality is immutable geometry quality for a published revision; Runtime Budget controls per-frame realization and residency work. They are independent.
#Observation
Use Stat PlanetXMemory, Stat PlanetXResources, Stat PlanetXProxy, and Stat PlanetXRuntime to inspect memory, resources, rendering, and runtime-service cost. Also review PlanetX.MemoryBudgetMB and automatic-material MID budget warnings.