What we are building
PlanetX connects a familiar flat Level-authoring workflow to a curved planetary representation. The plugin keeps Ground detail where it belongs and provides the data needed to hand off through Transition into Orbit.
LabX builds focused tools that make ambitious Unreal Engine workflows easier to author, review, and ship.
PlanetX connects a familiar flat Level-authoring workflow to a curved planetary representation. The plugin keeps Ground detail where it belongs and provides the data needed to hand off through Transition into Orbit.
We favor explicit states, reviewable Editor steps, and honest compatibility claims. Product behavior and documentation are developed together so Unreal Engine users can see what PlanetX owns—and what remains game-owned.
PlanetX was independently developed by LabX while participating in the Epic Project, a developer-support program of the KRAFTON JUNGLE GameTech Lab. All rights, title, and interest in the product are exclusively vested in LabX. KRAFTON was not involved in its development or distribution and assumes no responsibility or liability for consequences arising from its use.