Diagnostic Tools
PlanetX provides editor UI, Blueprint queries, console stats, and dump commands.
#Live stats
Stat PlanetXMemory
Stat PlanetXResources
Stat PlanetXProxy
Stat PlanetXProxyDetail
Stat PlanetXRuntimeMemory reports runtime resources and budget; Resources reports counts; Proxy reports render coverage; Runtime reports service cost. The diagnostic World is selected by PIE/Game and preferred Preview World priority.
#Dump commands
| Command | Output |
|---|---|
| PlanetX.ProxyStats.Dump | Proxy render summary for the current World |
| PlanetX.ProxyStats.DumpInstanceCoverage | Instance source and realized coverage |
| PlanetX.VisualEdit.Status | Visual Edit session state |
| PlanetX.VisualEdit.Dump | Visual build, Section failures, and diagnostic snapshot |
PlanetX.ProxyStats.LogIntervalSeconds adjusts recurring proxy logging; PlanetX.MemoryBudgetMB adjusts the diagnostic memory budget.
#Blueprint diagnostics
UPlanetXSubsystem can query actor runtime context, movement state, transition result, managed-actor state, Section runtime state, and Journeys. DrawPlanetDebug, DrawSectionDebug, DrawActorContextDebug, and DrawCaptureStackDebug visualize spatial state in development builds.
#Collecting support evidence
Record the reproduction World, Planet/Binding/Section IDs, asset validation, Proxy Bake revision and omissions, Travel Result error, and relevant Stat or Dump output. Review path data for sensitive information before external sharing.